ECE 480 Team 5: Interactive Radar Demonstration


Project Details

Goal

Our goal was to develop an interactive radar demonstration that will engage children and hopefully spark an interest in radar technology and its related fields. We believe that an interactive, game-like display with colorful, stimulating graphics will attract their attention and prompt them to wonder how the box across the room knows where they are. If our design is successful, our product will expose children to the fascinating idea of action at a distance and, hopefully, encourage them to pursue an education in science or engineering.

Project

In order to attract the attention of children, we developed an interactive Pong emulation. Starting with the MIT Lincoln Labs radar kit, we proposed using a multi-platform processing chain to process the radar signal, extract range and velocity data, and use this data to control the position of the player’s paddle on the screen. To accomplish our goal, we selected the Arduino MEGA 2560 R3 processor and the 4D Labs PICASO uVga card. The Arduino handles signal processing, including noise cancellation and frequency peak detection, and the PICASO generates the game graphics as dictated by the output of the Arduino.

 

Many long hours of testing the project revealed some problems, including a very small window of range detection. To compensate for these issues, we designed a filtering and biasing circuit to condition the input signal to the Arduino. After this circuit was implemented, the project performed better overall, but the range limitation still remained. We were unable to identify for sure the cause of this issue, but we suspect there may be reflection issues in the RF stage of the project.

 

As testing concluded, we constructed a wooden box to house the project. The box increases the convenience of our design, and allows the entire product to be placed on a movable cart for portability. The box can be seen below in a testing environment.

 

 

Unfortunately, as mentioned before, our team was unable to remedy the problem of poor range detection. We hope that future teams will be able to expand and improve upon our design for a more interactive and exciting demonstration.